Tutorial 1: Brute Force

Many of todays games use high detail and very huge terrains. To realise this terrain there are several ways. The most common ones are Real-Time Optimally Adapting Mesh (ROAM), Geo-Mipmapping and Level Of Detail (LOD). These algorithms are used to render extremely huge and complex areas. Because of the high performance of modern graphics cards it is also possible to use the brute force method, but only for smaller terrains. This means we draw every triangle no matter if it is far away or close to the viewer.

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